package
{
	import flash.display.Sprite;
	import flash.geom.Matrix;
	
	public class TestMatrix extends Sprite
	{
		public function TestMatrix()
		{
			super();
			
			var sprite:Sprite = new Sprite();
			sprite.graphics.beginFill(0xff0000);
			sprite.graphics.drawRect(0, 0, 100, 50);
			sprite.graphics.endFill();
			
			this.addChild(sprite);
			
			var matr:Matrix = new Matrix(1,0,0,1,100,50);
			sprite.transform.matrix = matr;
		}
	}
}